![]() ![]() “For several console generations now, all character expressions can be done in real-time,” added Yoshida. Yoshida then touched upon the topic of evolution in console technology, and how it has pushed RPGs towards action-based mechanics as opposed to turn-based: On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games.’ This opinion is only increasing, particularly with younger audiences who do not typically play RPGs.” “I think I understand how interesting and immersive it can be. “I’m from a generation that grew up with command and turn-based RPGs,” said Yoshida. Yoshida explained that during development, the team had to reassess the audience Final Fantasy was appealing to: Hosted by 44 Bytes.In a recent interview, Final Fantasy Producer Naoki Yoshida explained that the game’s 16th iteration won’t include turn-based combat so as to appeal to a younger audience. © 2023 Hookshot Media, partner of ReedPop. Join 408,539 people following Push Square: What Time Is the Next State of Play Livestream? PS4 to PS5: All Games with Confirmed Free UpgradesĪll Yakuza / Like a Dragon Games Ranked: Which Yakuza Gam. New PS5, PS4 Games This Week (6th March to 12th March) It would be like Uncharted 5 just being a battle royale just because. Personally, I don't think FF needs to stay like PS1 turn based games forever, but I'm also not sure a series should discard it's entire genre for the trend, either. If you're interested in what FF is all about historically, 7R is probably a better jumping in point if you want a modern game that doesn't play like a retro game. If you're interested in a new combat action series with what looks like a very Western, serious story, and want to treat it as a new-to-you IP, it looks like it'll be a solid game. Maybe the trailers are misleading and we'll see a deeper look into it's RPG aspects. Seems like a spinoff or new IP instead of a series-numbered RPG. Seems really wrong for a mainline FF game. Unfortunately, this is Square-Enix, so they re-invent the wheel assuming round must not be the ideal shape.ġ6 now looks like.I can't even tell, but it looks like a full on combat action game in the DMC/Bayonetta vein. It's a way of modernizing things into an ARPG without losing its roots and just becoming a generic action game. This to me should be the series standard. Cool in a lot of ways, experimental, but also hollow, and combat always feels just short of engaging to me, and overly chaotic.ħR is kind of action, but it's action that borrows heavily from the ATB system of old moved into real-time instead of menus. The open world and questing makes it an RPG technically, but it always feels incomplete. They tried to turn it into an action RPG, it's not turn-based, it's open-world, it's slightly button mashy. Then they went through a period of throwing everything at the wall with spinoffs, including the recent Stranger of Paradise that's basically DMC/Ninja Gaiden branded as FF (from the Ninja Gaiden team.)ġ4 is the MMO everyone talks about as the best FF of all time, and I just can't get into it even though I wish I could.ġ5 was truly strange. Like Robert said, from FF1-FF13, gameplay was traditional turn-based (or a sort of real-time/turn-based hybrid.) 13 was strange, different, not quite traditional but still generally turn-based. I remember being hyped for 13.I know to temper expectations But from the little we have seen XVI looks more like a spinoff than anything related to mainline FF, new number or not. We haven't seen enough to decide, but it looks like a linear action adventure with DMC combat instead of an actual RPG. And given its current success, it's easy to forget that Final Fantasy XIV had to be completely remade before becoming the juggernaut MMO that we know today. Both Final Fantasy XIII and Final Fantasy XV endured varying degrees of development hell, with the projects being rebooted multiple times between them. #FF16 /NoRHCp8p7A- FINAL FANTASY XVI June 2, 2022Ĭompared to the development cycles of the most recent mainline Final Fantasy titles, this is surely a good sign. We have received word from producer Naoki Yoshida and director Hiroshi Takai. From our perspective, the RPG's already shaping up brilliantly - and having a whole year to polish things further sounds perfect. Final Fantasy XVI looked fantastic in its latest trailer, which was shown during last night's State of Play broadcast. ![]() ![]() Final Fantasy XVI director Hiroshi Takai has confirmed that the game is "fully playable from start to finish" and that the development team is now focused on "optimisation and brush-up" ahead of the summer 2023 release window. ![]()
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